Hi all, so I’m using the TMXTiledMap to generate my tileMap. I’m using Tiled to generate the tmx and tsx files and right now all my sprites in my tsx files are the same size. But when I tried to import a sprite of different size of 16 by 16 pixels instead of the usual 70 by 70, the program just crashes when I try to create the TileMap.
So can we not have sprites of different sizes in the tsx file? or is there some other way of doing having different sized sprites to be loaded in the tsx file when generating the tileMap.