i played my bgm on game scene.
it played on script ( update method )
if i play the game at new windows it work!
(run game on chrome browser by cc’s [] button)
but if i refresh on chrome browser, it’s not work and it’s said it!
The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page.
not work : (refresh game on chrome browser by cc’s Refresh button or refresh on chrome) but sometime it’s work
@property(cc.AudioSource) au_start: cc.AudioSource = null;
@property(cc.AudioSource) au_bgm: cc.AudioSource = null;
public gameState = 0;
public runTime = 0;
update(dt:number) : void{
if(this.gameState == 0){
this.au_start.play();
this.gameState = 1;
}else if(this.gameState == 1){
if(runTime > 3) this.gameState =2;
}else if(this.gameState == 2){
this.au_bgm.play();
this.gameState = 3;
}
runTime += dt;
}
What’s mean about User Gesture?
what can i do for this problem?
--------------- error message -------------
CCSys.js:1059 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
(anonymous) @ CCSys.js:1059
newRequire @ browserify_prelude.js:38
(anonymous) @ browserify_prelude.js:39
(anonymous) @ CCPath.js:29
newRequire @ browserify_prelude.js:38
(anonymous) @ browserify_prelude.js:39
(anonymous) @ index.js:29
newRequire @ browserify_prelude.js:38
(anonymous) @ browserify_prelude.js:39
(anonymous) @ predefine.js:32
newRequire @ browserify_prelude.js:38
(anonymous) @ browserify_prelude.js:39
(anonymous) @ index.js:57
newRequire @ browserify_prelude.js:38
outer @ browserify_prelude.js:44
(anonymous) @ browserify_prelude.js:12
CCAudio.js:378 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
22.proto.play @ CCAudio.js:378
22.proto.play @ CCAudio.js:145
play @ CCAudioSource.js:263
GameScene.run @ GameScene.ts:90
DefaultScene.update @ DefaultScene.ts:72
(anonymous) @ VM4308:3
invoke @ component-scheduler.js:203
updatePhase @ component-scheduler.js:466
mainLoop @ CCDirector.js:1473
callback @ CCGame.js:582
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
CCAudio.js:370 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
22.proto.play @ CCAudio.js:370
22.proto.play @ CCAudio.js:145
play @ CCAudioSource.js:263
GameScene.run @ GameScene.ts:104
DefaultScene.update @ DefaultScene.ts:72
(anonymous) @ VM4308:3
invoke @ component-scheduler.js:203
updatePhase @ component-scheduler.js:466
mainLoop @ CCDirector.js:1473
callback @ CCGame.js:582
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
requestAnimationFrame (async)
callback @ CCGame.js:576
CCAudio.js:370 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
22.proto.play @ CCAudio.js:370
22.proto.resume @ CCAudio.js:183
_restoreCallback @ CCAudioSource.js:216
113.EventListeners.invoke @ event-listeners.js:49
114.proto.emit @ event-target.js:444
onShown @ CCGame.js:784
(anonymous) @ CCGame.js:804
CCAudio.js:378 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
22.proto.play @ CCAudio.js:378
22.proto.resume @ CCAudio.js:183
_restoreCallback @ CCAudioSource.js:216
113.EventListeners.invoke @ event-listeners.js:49
114.proto.emit @ event-target.js:444
onShown @ CCGame.js:784
(anonymous) @ CCGame.js:804
CCAudio.js:370 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
22.proto.play @ CCAudio.js:370
22.proto.resume @ CCAudio.js:183
_restoreCallback @ CCAudioSource.js:216
113.EventListeners.invoke @ event-listeners.js:49
114.proto.emit @ event-target.js:444
onShown @ CCGame.js:784
(anonymous) @ CCGame.js:804
CCAudio.js:378 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
22.proto.play @ CCAudio.js:378
22.proto.resume @ CCAudio.js:183
_restoreCallback @ CCAudioSource.js:216
113.EventListeners.invoke @ event-listeners.js:49
114.proto.emit @ event-target.js:444
onShown @ CCGame.js:784
(anonymous) @ CCGame.js:804
CCAudio.js:370 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu
22.proto.play @ CCAudio.js:370
22.proto.resume @ CCAudio.js:183
_restoreCallback @ CCAudioSource.js:216
113.EventListeners.invoke @ event-listeners.js:49
114.proto.emit @ event-target.js:444
onShown @ CCGame.js:784
(anonymous) @ CCGame.js:804
CCAudio.js:378 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLu