TexturePacker, the trim lost the positions

Hi, we use texturepacker to generate our atlas files. A question about the trim; our sprite have a movement but cocoscreator don’t read this position. Is there some setting to enable it?
Thanks for help!

Stefano

sprites.zip (10.3 KB)

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we can ask @AndreasLoew to provide advice.

Looks ok from what TexturePacker is doing here. I’ve checked the .plist file - the values are ok.
The question is how you are importing them in CocosCreator…

Update: I’ve made a quick test: You have to disable the “Trim” in the sprite settings - it seems that it trims the sprite again… and you might also want to set the size mode to “RAW” to get the original sprite back.

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oh, now we try it, thanks! (the RAW)

Works! Thanks for help!

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