Texture issues in ios and snapdragon devices

Cocos’s Built in Toon Shader is not working in Snapdragon Devices(Web Mobile Build) properly and everything looks washed out. Has anyone ever came across this issue and has a possible fix around it ?
Details :
Built in toon shader.

Textures :

Here is how it looks in snapdragon devices :

Can you provide me with more information?
Such as providing a simple example and a version of the Creator editor.

Cocos Creator Version : 3.6.2
WebGL Build.
We are using built-in toon shader.
Textures are added in Pass 1 of the toon shader.
Working fine on mediatek/some ios devices.
The issues is reported in all snapdragon devices.
Normal Appearance : (ignore the UI)

Appearance on a snapdragon device :

OK,I’ll do a simple test project to reproduce the problem you mentioned

Thank you for your feedback, this issue can be reproduced.

image

You can change the built-in cartoon effect to a surface/cartoon effect

Thanks a lot. :star_struck:
Awesome and quick feedback from cocos devs - as always. :saluting_face:
This worked for me.

Hi muxiandong,
While the surface/toon shader resolved the issue on snapdragon devices.
But a new issue was reported on mediatek devices using the surface/toon shader.
surfaces/toon shader on mediatek devices :

Test Project file : ChetanSharmaTextureTest.7z - Google Drive

Sorry for the late reply, this is a bug, I have created a new issue Toon material shows exceptions on Snapdragon devices and MediaTek devices · Issue #14063 · cocos/cocos-engine · GitHub and sent it back to my colleagues in the engine team and we will fix it as soon as possible.