Another +1 here for being someone stuck using cocos2d-x + Cocos Studio.
While Studio has it’s problems, it’s purpose is pretty clearly defined and it works really well for being a WYSIWYG editor that provides modular components I can load into a game and interact with in c++.
While keeping an in-production game running and updated with 500k+ downloads I don’t have time to be rewriting anything for Cocos Creator and even then I feel, like everyone, that we’d be investing our time in another ‘closed editor that will be discarded like Studio one day’.
I feel if I wanted to properly invest in a ‘creator-like’ editor I’d be picking Unity on the grounds of:
- Quality of web resources
- Console Support
- Debugging support of C# over JS