Support of texture format ASTC?

Support of texture format ASTC?
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#1

ASTC (Adaptive Scalable Texture Compression) is the Google’s officially recommended texture compression for Android, with the prerequisite of supporting the the Android Extension Pack (included since Lollipop, ~84.7% distribution of Android devices are running beyond this version):

On the other hand, Apple supports ASTC since the release of the A8 processor:


Plus they have announced their future iOS devices will not use PowerVR GPUs, meaning the widely used hardware accelerated pvr formats would no longer be advantaged in the near future.


#2

Any thoughts?


#3

Switching to Unity and Godot. I have been using cocos for 6 years, but the developing team keeps disappointing me.