Super Stickman Golf - released! - using cocos2d-x

I’m proud to announce we’ve finished our cocos2d-x port of our game! It’s free on the android market and anyone can download it here:

It features both high-res and low-res graphics. In-app billing for in-app purchases. Openfeint for leaderboards and achievements. Lots of other tweaks we’ve made along the way…

Feel free to ask me anything.

Looks awesome! You can add this game onto http://www.cocos2d-x.org/projects/cocos2d-x/apps :slight_smile:
And can you share a blog about the experiences on integrating IAP & Openfeint, selecting different res graphics? This must be very valuable to others in this community.

Are you using Java for in-app purchases and open feint?
How should we integrate them with cocos2d-x?

1st reaction: ho— sh*t!
2nd reaction: you know you could use some fancy stuff now and then.
3rd reaction: and the difference between power when launching into air and when just put-putting on the ground is well, unintuitive

Oh, Dany, giving suggestions is good but please be polite here :slight_smile:

bump

This game has become really successful! Even getting reviews from top notch reviewers like MTV

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Admiring nostalgic things makes me an idiot?

You must have better things to do with your time.