I’m proud to announce we’ve finished our cocos2d-x port of our game! It’s free on the android market and anyone can download it here:
It features both high-res and low-res graphics. In-app billing for in-app purchases. Openfeint for leaderboards and achievements. Lots of other tweaks we’ve made along the way…
Looks awesome! You can add this game onto http://www.cocos2d-x.org/projects/cocos2d-x/apps
And can you share a blog about the experiences on integrating IAP & Openfeint, selecting different res graphics? This must be very valuable to others in this community.
1st reaction: ho— sh*t!
2nd reaction: you know you could use some fancy stuff now and then.
3rd reaction: and the difference between power when launching into air and when just put-putting on the ground is well, unintuitive