Hi guys, can i get a little help please?
if i create a Sequence:
auto cb = CallFuncN::create(CC_CALLBACK_0(animationEnd, this)); cb->setTag(someID); auto seq = Sequence::create(animate, cb, nullptr); sprite->runAction(seq);
lets say i want to intercept this seq and stop it how do i do that?
i have tried:
but the callback is still getting called.
i have also set the tag to the sequence. same results;
it looks like its a bug.
thanks in advance!