Hey, weird question here. I have an Italian user who can play my 2018 game, but can’t run my 2019 beta. Every other beta tester has been able to install and test just fine.
However, while it installs on his PC and Mac, it simply won’t launch. I’m going to do some research to see if there are any debugging options in Steam, but I can’t imagine why it won’t launch on his computers. I assume that writablePath works for all languages.
The only differences I know of:
- 2018 used cocos2d-x version 3.13, while 2019 uses 3.16
- 2019 uses the Audio Engine
- 2019 links with the steam dll
And again, every tester who’s installed this in the United States has been fine.