Is there a way to set a up a cocos2d-x v4 pc project so that it can be compiled with the visual c++ runtimes compiled in as static libs, not as runtime dll’s.
I’ve had a bit of luck using the cmake option to set the msvc runtime library but it seems to blow up with the external libs?
Anyone had any success with achieving this? Is there some internal cocos2d-x option - perhaps CC_STATIC in CocosConfigDefine.cmake?
This would make PC distribution easier as there would be no dependency on the visual c++ runtime distributables, saving users the need to run extra installs.