Hey everyone! We’ve been developing our game with cocos2d-x for about a year now. Squally is a 2D platformer JRPG designed to teach low-level computer science.
The repository can be found here: https://github.com/Squalr/Squally
The steam page can be found here: https://store.steampowered.com/app/770200/Squally/
We have successfully launched it on Steam as early-access, and the game is still in active development. Now we’re trying to give back to the community by sharing our code and giving people a solid example of what they can do with cocos2d-x.
We’re currently using a forked version of cocos2d-x 3.17. In an effort to move quickly, none of our changes ever made it back to cocos. We’re hoping that moving forward we can rebase our game onto the latest engine, and let these two projects grow together.