Sprite DrawCall?

Sprite DrawCall?
0

DrawCall is applied and released according to the node’s depth. Is this correct?

I have to use multiple atlases at the same time, but I can’t match the Depth of a node equally

bandicam%202019-10-02%2016-02-32-578

but

bandicam%202019-10-02%2016-02-44-485

1 Like