this.skeleton = this.getComponent(sp.Skeleton)
this.skeleton.setAnimation(0, 'low_ride', true)
this.skeleton.setAnimation(1, 'rocket', false)
Hi guys, I wonder what am I doing wrong that track indexes are not working for me. I want to play in a loop the ‘low_ride’ animation and on another track index play the rocket animation. But what happens is that it plays only rocket and stops. Any clues?