Spine Track Index

    this.skeleton = this.getComponent(sp.Skeleton)
    this.skeleton.setAnimation(0, 'low_ride', true)
    this.skeleton.setAnimation(1, 'rocket', false)

Hi guys, I wonder what am I doing wrong that track indexes are not working for me. I want to play in a loop the ‘low_ride’ animation and on another track index play the rocket animation. But what happens is that it plays only rocket and stops. Any clues?

Sorry, I didn’t understand your response. What does it mean?