Hey,
I just recently started using Spine. Is it possible to batch draw all SkeletonAnimations from one texture atlas?
I’ve got multiple different sprites with animations from Spine and I want to draw them all in one draw call.
How can I achieve this?
Here’s my code that results in two draw calls:
nodeA = SkeletonAnimation::createWithFile("fileA.json", "myatlas.atlas");
nodeA->setPosition(Vec2(180, 180));
addChild(nodeA);
nodeA->setScale(0.5);
nodeB = SkeletonAnimation::SkeletonAnimation::createWithFile("fileB.json", "myatlas.atlas");
nodeB->setPosition(Vec2(180, 180));
addChild(nodeB);
nodeB->setScale(0.5);