[SOLVED] Is Sprite3DMaterial not available from Lua

I thought I’d read somewhere that the entire cocos2d-x API is accessible from Lua, but it seems that cc does not have a Sprite3DMaterial. Can I not load material files or set a Sprite3D to use a specific built in material from Lua?

I looked in

frameworks/cocos2d-x/tools/tolua/cocos2dx_3d.ini

and it seems that Sprite3DMaterial had been left out of the classes list, although it was mentioned in the skip list. Added it, and regenerated the bindings and all seems fine now.