lnsgdhr
January 26, 2018, 6:52am
#1
Crash by sdkbox.PluginFacebook.inviteFriends + CreatorV1.8.1 + FacebookPluginsV2.3.17.7 + android;
afther i login in success,when i call sdkbox.PluginFacebook.inviteFriends it crash.
can anyone help plz .
here is the crash log.
01-26 14:29:56.740 9291-9291/? A/DEBUG: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
01-26 14:29:56.740 9291-9291/? A/DEBUG: Build fingerprint: 'samsung/a7xeltexx/a7xelte:7.0/NRD90M/A710FXXU2CQI7:user/release-keys'
01-26 14:29:56.740 9291-9291/? A/DEBUG: Revision: '8'
01-26 14:29:56.740 9291-9291/? A/DEBUG: ABI: 'arm'
01-26 14:29:56.741 9291-9291/? A/DEBUG: pid: 9031, tid: 9031, name: palmplay.domino >>> com.ipalmplay.domino <<<
01-26 14:29:56.741 9291-9291/? A/DEBUG: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0xe24
01-26 14:29:56.741 9291-9291/? A/DEBUG: r0 00000000 r1 00000000 r2 00000000 r3 c7ad0888
01-26 14:29:56.741 9291-9291/? A/DEBUG: r4 00000000 r5 ffb8afb8 r6 c00511e0 r7 c64e51b0
01-26 14:29:56.741 9291-9291/? A/DEBUG: r8 00000000 r9 e4d25310 sl ffb8b040 fp ffb8af9c
01-26 14:29:56.741 9291-9291/? A/DEBUG: ip c7ab29f4 sp ffb8af68 lr c6a6a325 pc c6a6a328 cpsr 400d0030
01-26 14:29:56.742 9047-9082/? D/SamsungAnalytics:1.8.25: [DLC Sender] send result success : 0
01-26 14:29:56.748 9291-9291/? A/DEBUG: backtrace:
01-26 14:29:56.748 9291-9291/? A/DEBUG: #00 pc 00c44328 /data/app/com.ipalmplay.domino-1/lib/arm/libcocos2djs.so
01-26 14:29:56.748 9291-9291/? A/DEBUG: #01 pc 00c44379 /data/app/com.ipalmplay.domino-1/lib/arm/libcocos2djs.so
01-26 14:29:56.748 9291-9291/? A/DEBUG: #02 pc 006bd8e0 /data/app/com.ipalmplay.domino-1/lib/arm/libcocos2djs.so (_ZN2se15AutoHandleScopeC2Ev+36)
01-26 14:29:56.749 9291-9291/? A/DEBUG: #03 pc 006bf1fc /data/app/com.ipalmplay.domino-1/lib/arm/libcocos2djs.so (_ZN18FacebookListenerJS21onInviteFriendsResultEbRKSs+76)
01-26 14:29:56.749 9291-9291/? A/DEBUG: #04 pc 006d7f97 /data/app/com.ipalmplay.domino-1/lib/arm/libcocos2djs.so (Java_com_sdkbox_plugin_PluginFacebook_onInviteFriendsResult+54)
01-26 14:29:56.749 9291-9291/? A/DEBUG: #05 pc 0087b4f1 /data/app/com.ipalmplay.domino-1/oat/arm/base.odex (offset 0x803000)
peerobo
January 26, 2018, 8:05am
#2
With the release of the Facebook SDK version 4.28.0, App Invites is deprecated. It will be supported until February 5, 2018.
I think you shouldn’t bother the crash anyway. You’d better use another method for app invites.
lnsgdhr
January 26, 2018, 8:34am
#3
thank you,i will try other method. maybe i’ll use requestInvitableFriends and inviteFriendsWithInviteIds.
It crash in JS callback, I’m checking on this.
UPDATE :
Could u plz try bellow code ?
virtual void onInviteFriendsResult(bool ok, const std::string& msg)
{
se::ValueArray args;
std::string funName(__FUNCTION__);
cocos2d::Director::getInstance()->getScheduler()->performFunctionInCocosThread([funName,ok,msg,this](){
se::ScriptEngine::getInstance()->clearException();
se::AutoHandleScope hs;
if (!_JSDelegate.isObject())
return;
se::Value func;
_JSDelegate.toObject()->getProperty(funName.c_str(), &func);
if (func.isObject() && func.toObject()->isFunction()) {
se::ValueArray params;
params.push_back(se::Value(ok));
params.push_back(se::Value(msg));
bool ok = func.toObject()->call(params, _JSDelegate.toObject());
if (!ok) {
se::ScriptEngine::getInstance()->clearException();
}
}
});
}
lnsgdhr
January 26, 2018, 10:03am
#6
it build failed.
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':FishGame:externalNativeBuildDebug'.
> Build command failed.
Error while executing process E:\android-ndk-r10e\ndk-build.cmd with arguments {NDK_PROJECT_PATH=null APP_BUILD_SCRIPT=E:\games\fish_client\trunk\FishGame\build\jsb-default\frameworks\runtime-src\proj.android-studio\app\jni\Android.mk NDK_APPLICATION_MK=E:\games\fish_client\trunk\FishGame\build\jsb-default\frameworks\runtime-src\proj.android-studio\app\jni\Application.mk APP_ABI=armeabi-v7a NDK_ALL_ABIS=armeabi-v7a NDK_DEBUG=1 APP_PLATFORM=android-15 NDK_OUT=E:/games/fish_client/trunk/FishGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/build/intermediates/ndkBuild/debug/obj NDK_LIBS_OUT=E:\games\fish_client\trunk\FishGame\build\jsb-default\frameworks\runtime-src\proj.android-studio\app\build\intermediates\ndkBuild\debug\lib NDK_TOOLCHAIN_VERSION=4.9 APP_PLATFORM=android-22 NDK_MODULE_PATH=E:\games\fish_client\trunk\FishGame\build\jsb-default\frameworks\cocos2d-x;E:\games\fish_client\trunk\FishGame\build\jsb-default\frameworks\cocos2d-x\cocos;E:\games\fish_client\trunk\FishGame\build\jsb-default\frameworks\cocos2d-x\external -j4 NDK_DEBUG=1 E:/games/fish_client/trunk/FishGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/build/intermediates/ndkBuild/debug/obj/local/armeabi-v7a/libcocos2djs.so}
Android NDK: WARNING: Unsupported source file extensions in E:\games\fish_client\trunk\FishGame\build\jsb-default\frameworks\runtime-src\proj.android-studio\app\jni\Android.mk for module cocos2djs_shared
Android NDK: ../../../Classes/PluginFacebookJS.hpp ../../../Classes/PluginFacebookJSHelper.h ../../../Classes/SDKBoxJSHelper.h
[armeabi-v7a] Compile++ arm : cocos2djs_shared <= PluginFacebookJSHelper.cpp
E:/games/fish_client/trunk/FishGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/jni/../../../Classes/PluginFacebookJSHelper.cpp:122:15: error: 'virtual void FacebookListenerJS::onInviteFriendsResult(bool, const string&)' cannot be overloaded
virtual void onInviteFriendsResult(bool ok, const std::string& msg)
^
E:/games/fish_client/trunk/FishGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/jni/../../../Classes/PluginFacebookJSHelper.cpp:113:18: error: with 'virtual void FacebookListenerJS::onInviteFriendsResult(bool, const string&)'
virtual void onInviteFriendsResult(bool ok, const std::string& msg)
^
make.exe: *** [E:/games/fish_client/trunk/FishGame/build/jsb-default/frameworks/runtime-src/proj.android-studio/app/build/intermediates/ndkBuild/debug/obj/local/armeabi-v7a/objs-debug/cocos2djs_shared/__/__/__/Classes/PluginFacebookJSHelper.o] Error 1
make.exe: *** Waiting for unfinished jobs....
lnsgdhr
January 26, 2018, 10:08am
#7
I add MAKE_V8_HAPPY and it could be build.
lnsgdhr
January 26, 2018, 10:21am
#8
it case fatal.
01-26 18:14:47.080: A/libc(30505): Fatal signal 6 (SIGABRT), code -6 in tid 30528 (GLThread 23632)
01-26 18:14:47.081: W/(2241): debuggerd: handling request: pid=30505 uid=10402 gid=10402 tid=30528
01-26 18:14:47.163: A/DEBUG(30561): *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
01-26 18:14:47.163: A/DEBUG(30561): Build fingerprint: 'samsung/a7xeltexx/a7xelte:7.0/NRD90M/A710FXXU2CQI7:user/release-keys'
01-26 18:14:47.163: A/DEBUG(30561): Revision: '8'
01-26 18:14:47.163: A/DEBUG(30561): ABI: 'arm'
01-26 18:14:47.163: D/CustomFrequencyManagerService(2897): FrequencyrequestList.getNextMaxCPUCoreRequest, index: 2
01-26 18:14:47.163: A/DEBUG(30561): pid: 30505, tid: 30528, name: GLThread 23632 >>> com.ipalmplay.domino <<<
01-26 18:14:47.163: A/DEBUG(30561): signal 6 (SIGABRT), code -6 (SI_TKILL), fault addr --------
01-26 18:14:47.166: D/CustomFrequencyManagerService(2897): releaseDVFSLockLocked : Getting Lock type frm List : DVFS_MIN_LIMIT frequency : 1600000 uid : 1000 pid : 2897 tag : APP_LAUNCH@CPU_MIN@234
01-26 18:14:47.167: A/DEBUG(30561): Abort message: 'E:/games/fish_client/trunk/FishGame/build/jsb-default/frameworks/cocos2d-x/cocos/scripting/js-bindings/proj.android/../jswrapper/v8/ScriptEngine.cpp:565: bool se::ScriptEngine::start(): assertion "ok" failed'
01-26 18:14:47.167: A/DEBUG(30561): r0 00000000 r1 00007740 r2 00000006 r3 00000008
01-26 18:14:47.167: A/DEBUG(30561): r4 c7ea0978 r5 00000006 r6 c7ea0920 r7 0000010c
01-26 18:14:47.167: A/DEBUG(30561): r8 c7e9ff70 r9 d5f4f500 sl 00000000 fp c7e9fdcc
01-26 18:14:47.167: A/DEBUG(30561): ip 00000016 sp c7e9fce0 lr e76f04c7 pc e76f2d30 cpsr 600f0010
01-26 18:14:47.174: A/DEBUG(30561): backtrace:
01-26 18:14:47.174: A/DEBUG(30561): #00 pc 0004ad30 /system/lib/libc.so (tgkill+12)
01-26 18:14:47.174: A/DEBUG(30561): #01 pc 000484c3 /system/lib/libc.so (pthread_kill+34)
01-26 18:14:47.174: A/DEBUG(30561): #02 pc 0001dd99 /system/lib/libc.so (raise+10)
01-26 18:14:47.174: A/DEBUG(30561): #03 pc 00019521 /system/lib/libc.so (__libc_android_abort+34)
01-26 18:14:47.174: A/DEBUG(30561): #04 pc 00017160 /system/lib/libc.so (abort+4)
01-26 18:14:47.174: A/DEBUG(30561): #05 pc 0001bd97 /system/lib/libc.so (__libc_fatal+22)
01-26 18:14:47.175: A/DEBUG(30561): #06 pc 000198ff /system/lib/libc.so (__assert2+18)
01-26 18:14:47.175: A/DEBUG(30561): #07 pc 007e215c /data/app/com.ipalmplay.domino-1/lib/arm/libcocos2djs.so (_ZN2se12ScriptEngine5startEv+632)
01-26 18:14:47.175: A/DEBUG(30561): #08 pc 006b573c /data/app/com.ipalmplay.domino-1/lib/arm/libcocos2djs.so (_ZN11AppDelegate29applicationDidFinishLaunchingEv+644)
01-26 18:14:47.175: A/DEBUG(30561): #09 pc 007ba108 /data/app/com.ipalmplay.domino-1/lib/arm/libcocos2djs.so (_ZN7cocos2d11Application3runEv+40)
01-26 18:14:47.175: A/DEBUG(30561): #10 pc 007bf010 /data/app/com.ipalmplay.domino-1/lib/arm/libcocos2djs.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeInit+248)
01-26 18:14:47.175: A/DEBUG(30561): #11 pc 008516d5 /data/app/com.ipalmplay.domino-1/oat/arm/base.odex (offset 0x803000)
but it crash when app starts, not in inviteFriends callback.
lnsgdhr
January 26, 2018, 10:43am
#10
ok maybe i have to try clean build
lnsgdhr
January 29, 2018, 2:17am
#12
Do you mean it is Engine’s problem. I try the codes crash too.
Sorry, I don’t know whats going on here. Would u revert the onInviteFriendsResult
function ?
BTW, I can not believe the function cause app crash.
@Insgdhr Would u plz send me a APK when u fix the starts crash?
lnsgdhr
January 29, 2018, 2:37am
#15
sure, you mean use the revert code?
Yes.
I test this function without facebook native app, and no callback anymore.
lnsgdhr
January 29, 2018, 3:15am
#17
I just want use com.facebook.share.model.GameRequestContent to invite friend.I don’t know if i use the right function… here is the test apk if you want test, you have to tell me your facebook test id, so i can add it on the facebook test list.
lnsgdhr
January 29, 2018, 3:24am
#20
done , you can try when you ready.