I do have the the cocos2d-x 3.9 installed and I’m able to create projects, build and run them using VS 2015 just fine.
I can’t seem to get Cocos Studio to recognize that cocos2d-x 3.9 is installed. I’ve also tried with cocos2d-x 3.8.1 and cocos2dx 3.8, but none of those worked either.
I’ve checked other earlier threads (from about 6 months ago) and tried all the solutions posted in them, but none of them worked.
Does anyone have a fully working Cocos Studio 2.3.3.0 with cocos2d-x 3.9? If so, can you please post what you did to get it working?
Try using the standalone framework with the standalone Cocos installer. That’s my 2 cents. As I noticed there are some serious problems with the framework that comes with the installers.
@MatrixAndrew and @xcvr - thanks for your replies. I tried both your solutions and unfortunately neither solution worked by itself or in combination with the other.
Download and unzip cocos2d-x-3.9.zip to C:\Cocos\frameworks\cocos2d-x-3.9
Manually create the following registry entries on Windows (64 bit): HKLM\Software\Wow6432Node\CocosFramework\InstallDir as a REG_SZ and set it to C:\Cocos HKLM\Software\Wow6432Node\CocosFramework\3.9\EngineVersion as a REG_SZ and set it to cocos2d-x-3.9 HKLM\Software\Wow6432Node\CocosFramework\3.9\Path as a REG_SZ and set it to C:\Cocos\frameworks\cocos2d-x-3.9
Create a file named version with the contents cocos2d-x-3.9 in C:\Cocos\frameworks\cocos2d-x-3.9
Cocos Studio will now recognize that cocos2d-x version 3.9 is installed and you’ll be able to create C++ projects in Cocos Studio.
@bibagames - Since your issue relates to OS X and my post is about Windows, you should create a new thread, so others who have the relevant knowledge can chime in.