Hi, I’m using Creator v2.4.7 and trying to play 2 animation clips (of the same 3d character) smoothly 1 after another.
I mean, some last movements of clip1 will be mixed with some first movments of clip 2 - instead of a hard transition from the end state of clip1 to the beginning state of clip2
I know sp.SpineSkeleton can do this for 2d using function “setMix()”
But I found no similar thing with skeletonAnimation for 3d
Is there anyone experienced this or know how to do it?
Pls shed a light on me. Thanks so much!