skeletonAnimation.setMix()?

Hi, I’m using Creator v2.4.7 and trying to play 2 animation clips (of the same 3d character) smoothly 1 after another.

I mean, some last movements of clip1 will be mixed with some first movments of clip 2 - instead of a hard transition from the end state of clip1 to the beginning state of clip2

I know sp.SpineSkeleton can do this for 2d using function “setMix()”
But I found no similar thing with skeletonAnimation for 3d

Is there anyone experienced this or know how to do it?
Pls shed a light on me. Thanks so much!

You can try to use Marionette System in creator 3.5.0 : Marionette Animation System · Cocos Creator

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I have just find out that in 3.x we can use “animation.crossFade()” to do the same thing
But I wonder if there is a solution for 2.4.7 ?

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There is no solution for 2.4.7, you can try 3.x.

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Thanks!
That’s clear!

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