Lately I have been trying to get an iClone animation into cocos. Problem being only the skeletal animation plays but not the animated morph targets/shapekeys/blendshapes, for both FBX and GLTF.
I tried making a simple cube morphing into a sphere and then adding bones to make it jump but the morph won’t play.
What workflow do you use to get it working? Maya,Modo,Blender?