Lately I have been trying to get an iClone animation into cocos. Problem being only the skeletal animation plays but not the animated morph targets/shapekeys/blendshapes, for both FBX and GLTF.
I tried making a simple cube morphing into a sphere and then adding bones to make it jump but the morph won’t play.
What workflow do you use to get it working? Maya,Modo,Blender?
MorphTest with bones.zip (33.6 KB)
Attached Test. Just a cube that morphs into a sphere midway and back to a cube at the end. During the track the bones would stretch and pull the mesh as well.