Hi Cocos2d-x, we are seeing tons of these crashes recently upgraded to 3.17.2. Can someone please help? Thanks in advance!
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pid: 0, tid: 0 >>> com.mygame.kungfu <<<
backtrace:
#00 pc 00000000004d65de /data/app/com.mygame.kungfu-UXlWan_4Et2PUJHu5OYPcg==/lib/arm/libMyGame.so
#00 pc 0000000000626a50 /data/app/com.mygame.kungfu-UXlWan_4Et2PUJHu5OYPcg==/lib/arm/libMyGame.so (cocos2d::Sequence::update(float)+480)
#00 pc 0000000000625e58 /data/app/com.mygame.kungfu-UXlWan_4Et2PUJHu5OYPcg==/lib/arm/libMyGame.so (cocos2d::ActionInterval::step(float)+188)
#00 pc 0000000000777c98 /data/app/com.mygame.kungfu-UXlWan_4Et2PUJHu5OYPcg==/lib/arm/libMyGame.so (cocos2d::ActionManager::update(float)+156)
#00 pc 00000000006f0ba4 /data/app/com.mygame.kungfu-UXlWan_4Et2PUJHu5OYPcg==/lib/arm/libMyGame.so (cocos2d::Scheduler::update(float)+160)
#00 pc 00000000006d6c18 /data/app/com.mygame.kungfu-UXlWan_4Et2PUJHu5OYPcg==/lib/arm/libMyGame.so (cocos2d::Director::drawScene()+236)
#00 pc 00000000006d9e68 /data/app/com.mygame.kungfu-UXlWan_4Et2PUJHu5OYPcg==/lib/arm/libMyGame.so (cocos2d::Director::mainLoop()+128)
#00 pc 0000000000044127 /data/app/com.mygame.kungfu-UXlWan_4Et2PUJHu5OYPcg==/oat/arm/base.odex (art_jni_trampoline+94)
#00 pc 000000000200061d /memfd:/jit-cache (com.facebook.ads.internal.dynamicloading.DynamicLoaderFactory.createInMemoryClassLoader+92)
#00 pc 000000000200ccd7 /memfd:/jit-cache (android.opengl.GLSurfaceView$GLThread.guardedRun+5654)
#00 pc 00000000000d7c0f /apex/com.android.runtime/lib/libart.so (art_quick_osr_stub+46)
#00 pc 0000000000256ef3 /apex/com.android.runtime/lib/libart.so (art::jit::Jit::MaybeDoOnStackReplacement(art::Thread*, art::ArtMethod*, unsigned int, int, art::JValue*)+1138)
#00 pc 000000000042bdcf /apex/com.android.runtime/lib/libart.so (MterpMaybeDoOnStackReplacement+134)
#00 pc 00000000000d73f4 /apex/com.android.runtime/lib/libart.so (MterpHelpers+244)
#00 pc 00000000002d5e0c /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.guardedRun+2324)
#00 pc 00000000004250c9 /apex/com.android.runtime/lib/libart.so (MterpInvokeDirect+980)
#00 pc 00000000000d2914 /apex/com.android.runtime/lib/libart.so (mterp_op_invoke_direct+20)
#00 pc 00000000002d6702 /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.run+114)
#00 pc 00000000001ec295 /apex/com.android.runtime/lib/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.llvm.7668492709731181178)+192)
#00 pc 00000000001f0a79 /apex/com.android.runtime/lib/libart.so (art::interpreter::EnterInterpreterFromEntryPoint(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame*)+124)
#00 pc 00000000004178a9 /apex/com.android.runtime/lib/libart.so (artQuickToInterpreterBridge+808)
#00 pc 00000000000dc5a1 /apex/com.android.runtime/lib/libart.so (art_quick_to_interpreter_bridge+32)
#00 pc 00000000000d7bc5 /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub_internal+68)
#00 pc 000000000042dd37 /apex/com.android.runtime/lib/libart.so (art_quick_invoke_stub+250)
#00 pc 00000000000dffb7 /apex/com.android.runtime/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+174)
#00 pc 000000000036fac7 /apex/com.android.runtime/lib/libart.so (art::(anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art::(anonymous namespace)::ArgArray*, art::JValue*, char const*)+54)
#00 pc 00000000003707b9 /apex/com.android.runtime/lib/libart.so (art::InvokeVirtualOrInterfaceWithJValues(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+304)
#00 pc 00000000003a1277 /apex/com.android.runtime/lib/libart.so (art::Thread::CreateCallback(void*)+978)
#00 pc 00000000000a60b3 /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+20)
#00 pc 0000000000060783 /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)