Being a newcomer into the cocos2d-x scnee I’m a bit lost here. After reading for a while SDKBox seems to be the new standard in cocos2d-x framework but it lanks importnat things like admob support.
So, should I stick to SDKBox that seems the future or it doesn’t matter?
But, what we are doing with SDKBOX is really picking plugins that our developers will get the maximum benefit out of. We have an entire engineering team and support team. Since we also work the entire pipe-line SDKBOX is integrated into Cocos2d-x v3.7 natively. Everything you need comes with the release. Just run the installer to grab your plugins.
We have a few awesome plugins coming around 9/16 as well. Stay tuned. The ride just keeps getting better.
Same here, Soomla is something like SDKBox. It contains IAP support and advertising. Don’t know if some bindings for native extensions like Rate dialogs, etc…
I think one way to think of it, is SDKBOX as a package installer for Cocos2d-x projects. The packages we support are not really plugging into anything, they are being packaged and installed into your project so that the developer doesn’t need to figure out how to configure everything.
My only problem with SDKBOX is that it’s not open-source. I don’t mind paying for it, but all the code that makes up my game should be visible, especially critical ads/in-app integrations.