I’m currently trying to display a larger text inside the ui::ScrollView, but it seems like it doesn’t display anything if it’s size is too large.
I’ve just quickly took a look into the implementation but couldn’t find any limitations.
Not sure if the scroller works with some kind of Framebuffer where the limitation is the texture size supported of the gpu? But its still trange because some devices where I’m kind of sure have 4k limit in texture size can display it.
Has anyone any idea what the issue could be?