Scaling animation changes (x,y) position

Hello!

I have an animation that only changes a prefab’s scaling in the X/Y direction.

However, when I trigger this animation in quick succession for some reason the node’s position coordinates change.

When I trigger the animation, wait, then trigger again then the position coordinates are stable.

Thanks in advance for your help!

Can you show it?
What is anchor point?

Anchor of the prefab is 0.5, 0.5.

After more investigation, it seems like the scaling animation sometimes alters the prefab’s position coordinates. I’m using convertToWroldSpaceAR to track the prefab’s coordinates.