Saving data to External SDK_Card for android / ios

Saving data to External SDK_Card for android / ios
0.0 0

#1

Hi,

Please tell me how to saving data for Android and iOS !


#2

#3

Android code

public class AppActivity extends Cocos2dxActivity {

	static AppActivity app;
	
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        SDKWrapper.getInstance().init(this);
    
        app = this;
        
        initGallery();
    }

    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        super.onActivityResult(requestCode, resultCode, data);
        SDKWrapper.getInstance().onActivityResult(requestCode, resultCode, data);
        
        showGallery(requestCode, resultCode, data);
    }

  
	static int IMG_RESULT = 1;
	String ImageDecode;
	String[] FILE;
	
	public void initGallery() {
		Intent intent = new Intent(Intent.ACTION_PICK, android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI);
		startActivityForResult(intent, IMG_RESULT);
	}

	public void showGallery(int requestCode, int resultCode, Intent data) {
		try {
			if (requestCode == IMG_RESULT && resultCode == RESULT_OK && null != data) {
				Uri URI = data.getData();
				String[] FILE = { MediaStore.Images.Media.DATA };

				Cursor cursor = getContentResolver().query(URI, FILE, null, null, null);
				cursor.moveToFirst();

				int columnIndex = cursor.getColumnIndex(FILE[0]);
				ImageDecode = cursor.getString(columnIndex);
				cursor.close();
				
				//String[] arr = ImageDecode.split("/");
				//final String img = arr[arr.length-1];
				final String img = "img.png";
				
				Bitmap bitmap = BitmapFactory.decodeFile(ImageDecode);
				//ByteArrayOutputStream byteArrayOutputStream = new ByteArrayOutputStream();  
				//bitmap.compress(Bitmap.CompressFormat.PNG, 100, byteArrayOutputStream);
				
				File file = new File(Cocos2dxHelper.getCocos2dxWritablePath() + "/" + img);
			    try 
			    {
			        file.createNewFile();
			        FileOutputStream ostream = new FileOutputStream(file);
			        bitmap.compress(CompressFormat.PNG, 100, ostream);
			        ostream.close();		        
			    } 
			    catch (Exception e) {} 	
			    
				app.runOnUiThread(new Runnable() {
				    @Override
				    public void run() {
				        AlertDialog alertDialog = new AlertDialog.Builder(app).create();
				        alertDialog.setTitle("title");
				        alertDialog.setMessage("message");
				        alertDialog.setIcon(R.drawable.star_big_off);
				        
				        alertDialog.setButton("OK", new DialogInterface.OnClickListener() {
				            public void onClick(DialogInterface dialog, int which) {
				            	app.runOnGLThread(new Runnable() {
				                    @Override
				                    public void run() {
				                    	
				                    	Cocos2dxJavascriptJavaBridge.evalString("var hello = require('HelloWorld'); hello.prototype.load(\""+img+"\");");
				                    	
				                    }
				                });
				            }
				        });
				        
				        alertDialog.show();
				    }
				});
				
			}
		} catch (Exception e) {
			Toast.makeText(this, "Please try again", Toast.LENGTH_LONG).show();
		}
	}   
}

JavaScript code :

var self;

    cc.Class({
        extends: cc.Component,

        properties: {
            label : cc.Label
        },

        // use this for initialization
        onLoad: function () {
             self = this;
        },
        
        load : function(img){
            
            console.log(".......... : "+img);

            cc.loader.load(jsb.fileUtils.getWritablePath()+ img, function (err, res) { 
              
                var sp = new cc.Node();
                sp.parent = self.node;
                sp.addComponent(cc.Sprite);
                sp.getComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(res);
            });           
        }
    });

[Solved] How to get image data in Native?