Hello Cocos Community,
I’m currently engaged in a project that requires the ability to import 3D files, primarily in the GLB format, during runtime. To illustrate, picture the scenario where a GLB file is effortlessly dragged and dropped onto the active project window, resulting in the immediate instantiation of a corresponding scene or node.
My question is: Does the platform support such a capability? Is there built-in functionality to facilitate the dynamic importation of 3D files during runtime?
Looking forward to your input.