Run my cocos c++ app on Windows with resizable window?

Hello.
Stupid question:
How could I run my cocos c++ app on Windows 7 (from Visual Studio 2015) with app resizable window?
Thank you.

Upd.: The reason: I want to test AppDelegate::applicationScreenSizeChanged() more comfortable: on computer, not on Android device.

In AppDelegate :
glview = GLViewImpl::create("Game Name", true);

1 Like

Thank you, now the app window is resizable; but I don’t get AppDelegate::applicationScreenSizeChanged() call-back in Windows :frowning: On Android all works ok.

Ok, but I get newer value via getWinSizeInPixels();

I think that mathod is for native only.

1 Like

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.