I’m wondering if it makes any sense to re-use sprites?
I’m developing a game with infinitively scrolling scene (from top to bottom).
So I have a number of questions.
- Does it affect a performance if I don’t make removeFromParent for those sprites that are no longer visible on the screen (does OpenGL spends fps for processing them)?
- Will it have any difference in terms of performance if I retain+removeFromParent no longer visible sprites and then add them as child for newly created objects instead of create new sprites for new objects?
- Maybe there is another best practices for my situation?