Adding a RenderTexture to a Node and setting its global z order has no effect; local z order is fine tho.
So, I have a Node of which a take a snapshot in a RenderTexture. I want to add this RenderTexture over some Sprites that have their global z order set (to a positive value - i.e 10 to 20). I set the RenderTexture’s global z to 30 and add as a child, BUT the other sprites with lower global z values still appear on top of it.
btw I started looking through RenderTexture’s code and I see visit and draw are overridden, but I don’t see a quick way to fix stuff, so it does what I want.
Any pointers anyone can give me?