Refreshing imported resources not working

Hello Developers,

It seems that the imported resources are not getting refreshed, even after hitting the refresh button.
I have a .plist file with a .png texture imported into Cocos Studio.

I created my scene and later on found that I wanted to add some more images into my spritesheet, but after replacing the older assets with the newer one, I tried refresh. but the new images didn’t show up in .plist.

However, I was expecting at most to show me a broken link error as in InDesign.
(where all your assets will be there, just broken link is shown if the assets are moved, and after relinking it works fine.), that is not there. Also when I tried to remove the assets from the resources panel expecting reimporting assets would show up newly added images from spritesheets (which did show up) but I had to add each and every texture again manually, which is seriously a great pain.

Is there any way fixing it or may be I am missing something.
Do let me know.

Also, if someone could tell me why there’s a ui::Text object is created when dropping down a Label object to the stage in CocosStudio, that’s so not user-friendly.

Thanks in advance.

Regards,