Real-time multiplayer (Web-RTC?)

Hi!
Doing a multiplayer game is an old project of mine.

I already tried to make one using only web sockets but it became clear that I will need peer to peer and an UDP like protocol if I want to do real-time multiplayer…

I’m starting to look into Web Rtc but I have no experience, nor with web rtc, nor with multiplayer games…

So does anyone have any experience or tips which could help me on my journey?

Thanks!

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Hello

I was thinking in same thing a week ago

But, I’m still in studying stage to understanding many things

I was thinking build something like nextpeer

If you have resources please share

You can try my beginners tutorials using cocos2d-x and libuv
and also cocos2d-x and java


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Thanks,
but I’m more interrested in peer-to-peer systems.

I made a functional test-game of asteroids in the past, but the lagg made it unplayable.
I’m looking to make it peer-to-peer and udp based,
So that there is less lagg, or not at all if the players are on the same lan.

I know making real-time multiplayer is gonna be quite a challenge.

But I’m in no rush, so I’ll get it done someday ^^

I am also interested in beginning this journey too. I want to use Cocos Creator and build a real-time multiplayer mobile game. I’m glad this forum has been started, I can post my updates here if you’d like.

@Meir_yanovich Thanks for posting your beginners tutorial but are websockets good to make real-time multiplayer games? @dargonesti

Eli

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Any gain guys? There is option with PlayFab… but sdk import section confusing