Hi!
Doing a multiplayer game is an old project of mine.
I already tried to make one using only web sockets but it became clear that I will need peer to peer and an UDP like protocol if I want to do real-time multiplayer…
I’m starting to look into Web Rtc but I have no experience, nor with web rtc, nor with multiplayer games…
So does anyone have any experience or tips which could help me on my journey?
Thanks,
but I’m more interrested in peer-to-peer systems.
I made a functional test-game of asteroids in the past, but the lagg made it unplayable.
I’m looking to make it peer-to-peer and udp based,
So that there is less lagg, or not at all if the players are on the same lan.
I know making real-time multiplayer is gonna be quite a challenge.
But I’m in no rush, so I’ll get it done someday ^^
I am also interested in beginning this journey too. I want to use Cocos Creator and build a real-time multiplayer mobile game. I’m glad this forum has been started, I can post my updates here if you’d like.
@Meir_yanovich Thanks for posting your beginners tutorial but are websockets good to make real-time multiplayer games? @dargonesti