On the game, some Android devices cannot read the sound files in the asset folder. If it does happen, it cannot read any of them, but other resource files seem fine. I would say less than 1% of the users experience this but I am yet to find the root cause of it. I am using fmod but this does not seem to be fmod related as it just returns “file not found” as an error.
To access the file, I use:
Since the fullpathforfilename() function does not work on Android for unknown reason
I am wondering if this is something time-related (ie, on slow device asset are not available at the time I try to read them or something like that). Anyone experienced the same thing before?