Read plist files and integrated png images in cocos2d-x

the code as follows:

	SpriteFrameCache *sfc = SpriteFrameCache::sharedSpriteFrameCache();
	sfc->addSpriteFramesWithFile("protagonist_move/aaaa.plist");
	auto sprites = SpriteBatchNode::create("protagonist_move/aaaa.png");
	sprites->setPosition(Point::ZERO);
	this->addChild(sprites, 1);
	auto s = Sprite::createWithSpriteFrameName("10020.png");
	s->setPosition(Point(CCRANDOM_0_1() * 480, CCRANDOM_0_1() * 320));
	this->addChild(s,3);
	auto s1 = Sprite::createWithSpriteFrameName("10021.png");
	s1->setPosition(Point(CCRANDOM_0_1() * 180, CCRANDOM_0_1() * 320));
	this->addChild(s1,2);

But it shows the error:
1>d:\cocos2d-x-3.17\tests\game2\classes\helloworldscene.cpp(125): warning C4996: ‘cocos2d::SpriteFrameCache::sharedSpriteFrameCache’: Declared as veto
1>d:\cocos2d-x-3.17\tests\game2\cocos2d\cocos\2d\ccspriteframecache.h(101): note: see “cocos2d::SpriteFrameCache::sharedSpriteFrameCache”statement of