I need to cut out various shapes from a texture for puzzle games. Currently using Cocos Creator 3.6.0.
Tell me, please, what type of mask has the least impact on the performance of the game engine?
Would like to use GRAPHICS_STENCIL. Tried the example from Cocos Creator 3.6 User Manual->Mask Component Reference, got
error: “Error: [Scene] ‘Mask.graphics’ is deprecated, please use ‘Mask.subComp’ instead.”
Visual Studio Code - Property ‘graphics’ does not exist on type ‘Mask’:
But the mask works!
Will GRAPHICS_STENCIL be supported in future versions of the engine or will there be an alternative?
What can be done with ‘Mask.subComp’?