Progress Timer Radial

    var crosshire = new cc.Sprite(res.cursoir_png);
    var coolDownTimer = new cc.ProgressTimer(new cc.Sprite(res.reloading_png));
    coolDownTimer.setType(cc.ProgressTimer.TYPE_RADIAL);
    coolDownTimer.setPercentage(100);
    crosshire.addChild(coolDownTimer);
    uiLayer.addChild(crosshire);

And mouse down, in mouse move i update position crosshire

      onMouseDown: function (event) {
                coolDownTimer.runAction(
                    cc.sequence(cc.progressFromTo(1, 0, 100),
                        cc.callFunc(function () {
                            .....
                        })
                    )
                );

and bug

Cocos2D-js 3.15
Chrome 58
Mac OS 10.11.6

In canvas mode all OK, in WebGL mode BUG

yes, i have a same bug :smiley: when move scene addchild progress bar radial is bug :frowning: i user cocos 2d js 3.14.1

and how it resolve?

Create issue

I cancel move :frowning: wait cocos team fix :frowning:

Thanks for reporting, it has been fixed here: