Profiling Renderer Performance

How do we check what makes the Renderer time so high?

So, we encountered a performance issue which caused frame rate drop, especially in mobile web.
Playing from the simulator gives us below 1 ms renderer time
image
But it’s way higher when we played it from web-mobile build
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These performances from screenshots above both run in a desktop. If we run it from mobile, the frame rate will drop around 35-45 fps.

Are there any important points we should know to improve the Renderer time?
There seems to be less topic about improving renderer time. Most performance optimization topics from this forum are about draw calls, so we would like to know more about the Renderer time.

We are using Cocos Creator v3.4.1

You can modify the performance of the cpu on the pc to simulate the phone for testing web-mobile.


Render time optimization according to the specific project situation to do analysis, currently there is a Chinese, refer to:

Thanks for your reference!
Even though our project is quite different compared to the game in the reference, but we’ll try to implement the tricks as much as we can.

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