Post processing in cc3.1

Hi I was wondering if anybody had an example project of setting up the post process effects in cc3.2 I’ve tried read through the documentation but was unable to figure how to use the render flow script . Any help/punters appreciated

So i tried the following and it kinda works,

  • Create a renderTexture instance
  • Attach it to the game view camera.
  • Create new camera which will render a full screen quad with renderTexture as the texture.
  • I run pixel shader on the Quad Material to do post processing effects.

This works, but iv’e had to hard-code the render-texture dimensions, not sure if thats’ going to work on all phones/browsers. Looking to find if there is a more elegant approach within the engine to get this done.