I know I can load images via external URLs, but what about loading external resource files like audio, fonts, or CocosCreator assets like scenes, prefabs & animations? I’ve searched the forum and Google and nobody has an answer.
As I understand, CocosCreator can only load these resources if they are part of the build to begin with, where their UUIDs are hard coded in the build’s settings.js file. Has anyone found a workaround? Surely this is a basic function that should be available via an API.