Hello, I just changed my sprites from quad sprites from different sources to polygon sprites from .plist with the class SpriteFrameCache, so I am having troubles because they change their original position.
For example I have a plane propeller with animation frames, which before was
50 width x 4 height on 4 frames constantly on the animation
but now with its polygon applied, changes between
16 x 4 to 18 x 4
and looks like its shaking, I don’t know why if I have its anchor point at (0.5, 0.0) so that shouldn’t happen in theory, maybe…
Is there a different way of positioning sprites when they are poligon sprites?
Can I refer to the original frame to position them?