Point lights don't seem to be multidirectional

I have a point light here but it seems like it more like some kind of spotlight. The illumination doesn’t seem to happen in all directions. Is this correct?

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Hi, you can refer to this document: https://docs.cocos.com/creator/manual/en/3d/lighting.html

Thanks, but the documentation says that a point light is located at a point in space and sends light out in all directions equally. This is clearly not what is happening in my case.

SOLVED: Its actually because my object (the red square) is a sprite (with Phong material). When I try with a 3d plane the lighting looks correct, but with a sprite it is lit incorrectly. Should sprites be allowed to be lit?

Sprites do not have normal vertex attribute data, so the results may be wrong.

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