Point lights don't seem to be multidirectional

I have a point light here but it seems like it more like some kind of spotlight. The illumination doesn’t seem to happen in all directions. Is this correct?


Hi, you can refer to this document: https://docs.cocos.com/creator/manual/en/3d/lighting.html

Thanks, but the documentation says that a point light is located at a point in space and sends light out in all directions equally. This is clearly not what is happening in my case.

SOLVED: Its actually because my object (the red square) is a sprite (with Phong material). When I try with a 3d plane the lighting looks correct, but with a sprite it is lit incorrectly. Should sprites be allowed to be lit?

Sprites do not have normal vertex attribute data, so the results may be wrong.

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