(if this post is a duplicate of another, I am very sorry, but I couldn’t find it)
short intro at first I am starting to write final university project (a kind of game with networking in LAN) and I would like to do it in cocos2d-x (yeeey). After a long research I would like to use POCO libraries for networking and multithreading things and here comes my question:
Is there a way how to integrate POCO libraries with cocos-2dx? Both cocos2d-x and POCO are cross-platform, so putting them together seems to be very practical. I am not very big friend with makefiles and this stuff, but I am open to learn anything.
If you have another tips how to get cross-platform multithreading and sockets with cocos2d-x, I would be very happy. Cocos2dx with POCO seems to be the best combination for me (cocos for the game-related stuff, POCO for the network and multithreading).
Thanks for any reply.