PixelFormat RGBA4444 not working on version 2.2.2

I have upgraded my application to cocos 2.2.2 and I cannot optimize the performance using RGBA4444. I tried editing _format: PixelFormat.RGBA8888 in the CCTexture2D.js file but it still doesn’t work. My app was not able to run on iPhone 6 and earlier devices. A lot of our users are complaining about this issue. Help me please

Help me please :frowning:

Hello, we don’t have any iPhone 6 equipment to test. Can you tell us the other equipment models that may have this problem?

Hello,
You don’t need use iPhone 6. I want using feature cc.Texture2D.setDefaultAlphaPixelFormat on version 2.2.2 like version 1.9.3
Please help me :frowning:

Hello @zzf520
Help me please :frowning:

I tested this using oppo r11t android os, and no rendering exceptions appeared.

Relly? I’m call cc.Texture2D.setDefaultAlphaPixelFormat(cc.Texture2D.PixelFormat.RGBA4444);
Then this is error loop forever:

ERROR: TypeError: cc.Texture2D.setDefaultAlphaPixelFormat is not a function. (In ‘cc.Texture2D.setDefaultAlphaPixelFormat(cc.Texture2D.PixelFormat.RGBA4444)’, ‘cc.Texture2D.setDefaultAlphaPixelFormat’ is undefined), location: src/project.dev.js:982:48
STACK:
onLoad@src/project.dev.js:982:48
anonymous
src/cocos2d-jsb.js:13209:19
invoke@src/cocos2d-jsb.js:13162:21
activateNode@src/cocos2d-jsb.js:24299:29
_activate@src/cocos2d-jsb.js:9563:48
runSceneImmediate@src/cocos2d-jsb.js:7350:24
src/cocos2d-jsb.js:7432:37
src/cocos2d-jsb.js:26915:31
src/cocos2d-jsb.js:22150:36
src/cocos2d-jsb.js:31560:19
fireTimeout@jsb-adapter/jsb-builtin.js:2038:34
tick@jsb-adapter/jsb-builtin.js:2000:16

@zzf520 can u help me :frowning: