Pixel perfect collision detection using Cocos2d-x 4.0

Hello. I know there’re already some similiar topics in this forum, but none of them gives the actual answer to the problem. I’ve been struggling with pixel perfect collision for 2 weeks now and I have absolutely no idea how to make it work properly. I would add that I had never programmed anything in OpenGL before. So my question is: does anyone have working code for pixel perfect collision detection using latest Cocos2d-x version?

Isn’t the collision detection in cocos2d-x already pixel-perfect?