Pixel Perfect Collision detection in 4.x

There are many posts on how to do pixel perfect collision detection of sprites in 2.x and 3.x.

Since 4.x uses metal instead of OpenGL, how will this change? Also since android doesn’t use metal, will we have to have to have a separate implementation for iOS and android?

  • How can we do pixel perfect collision detection in 4.x ?
  • Will we need to have separate implementations for iOS and Android ?

Bump. Any idea ?

Hi,
there is already another post of this discussion. Let’s try not to duplicate post.