PhysicsBoxCollider size remaining static

Hi. I’m using the physics engine in a Creator (v2.x) game currently, and the PhysicsBoxCollider component doesn’t seem to want to change its size when in the code. It seems to be stuck on a default square shape instead of changing when I use the code
newNode.getComponent(cc.PhysicsBoxCollider).size = new cc.v2(20, 200); (and a bunch of variations of that statement, such as using the cc.size method, ._size as the property name, the keyword new, etc.). I’ve also tried messing around with the preview settings, but so far have had no success. Any help would be appreciated.

try this.
var collider = newNode.getComponent(cc.PhysicsBoxCollider);
collider.size = new cc.size(20, 200);
collider.apply();

Yep that definitely works! Thank you for the help :slight_smile: .