cocos2dx 3.17.1 version
(chipmunk physics and Box2d physics )
i just create 1 ball body and apply velocity Vec2(0,100);
in iphone simulator when i apply velocity ball is jump up to middle of the screen but in the ipad air simulator it behave not like this
in ipad air simulator it jump up to 1/4 part of screen.
i try lost of diff diff things but not working i am stuck in this please someone help me
i also try box2d but the problem is same in box2d also.
@slackmoehrle @smitpatel88