Most of the web engines out there give options to pause and resume their tweens. I don’t see that option in Cocos Creator.
When can we expect that feature?
Or is there a way already to pause other than to stop the tween?
Similar to the way we have Tween.stopAll() can a Tween.pauseAll() and Tween.resumeAll() be added.
This helps in pausing and resuming the game very easily.
@slackmoehrle, I request this feature because. The game logic can be paused using flags on the update method, but tweens on the other hand cannot be.
It’s very tricky and unpleasant to recreate tween like functionality in the update method. Hence it would be much appreciated to have a pause and resume functionality for the tweens.
Phaser3 really has a robust tween system which allows for this.
I know the alternative is to use AnimationClip, but they are not required in most cases for 2d game dev.