Particle System

Is there a way to clone a particle system, meaning after I create a particle system I want to copy all the data instead of reloading it from a plist file.

Create a value map from the plist file.

Like so:

auto val_map = FileUtils::getInstance()->getValueMapFromFile("particle_system.plist")

And whenever construction particle systems just use create() followed by initWithDictionary(val_map)

Once we have the ValueMap we can just pass it around to as many new ParticleSystems as we want.
:slight_smile:

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