Hi!
I’m using particle system on my canvas. I know it’s important to add UIMeshRenderer component to particle system node.
Summary
Black part of screen is just sprite on canvas to see the difference
But Trail Module is not working with UIMeshRenderer component
Without UIMeshRenderer
With UIMeshRenderer
Koei
#2
Currently the UIMeshRenderer component does not support multimaterials.
Hi!
Okay, can you suggest any workaround please?
Koei
#4
It‘s possible to use renderTexture to display particle system node in a 2d scene.
Hi! Thank you for your suggestion
It doesn’t seems right to me
Can you please check if I’m doing it wrong?
3.7.3
NewProject_7.zip (5.3 MB)
Koei
#7

Modify the camera settings for rendering rt.
Now the effects look correct, but I don’t want to solidify everything rendered before this camera.
Using SOLID_COLOR
Using 0 alpha doesnt look good
Koei
#9
You need to customize the material and modify the blend mode of the material.
oh I guess I figured that out
Cam settings
Material settings
But what if I want to make one particle to fly over image A and another particle to fly below image A? Should I make one more render-texture?
Koei
#12
NewProject_7.zip (55.3 KB)
Do you mean in this case?
Only problem I see is that context rendered by second camera is mirrored
Koei
#14
The
SAMPLE_FROM_RT parameter needs to be ticked.
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