I’m not sure if this is an Xcode thing but…
Cocos4, Xcode 12.3, OSX 11.0.1, running Mac Project.
I have started my first scene from AppDelegate. The scene does nothing so I have a black window. I’ve not loaded any assets. Just created the app/director and trigger this empty scene.
The memory of the app just keeps rising through the roof. The profiler showed the odd Memory leak for _mtlCommandBuffer in CommandBufferMTL::beginFrame() - but it appeared very minor and very infrequent.
I stopped the app when it went over 500mb. I stopped recording much earlier.
Just wondered if anyone had any thoughts on this.