I have a 3D game that contains many 3D objects(primitive and complex objects). The objects are movable on mouse move. When the objects count is increased, the performance is bad in low end devices and fps is below 10. For rendering I have decreased the shadow map size and disabling the shadows will improve a bit. I want to know how can the performance can be improved in terms of physics.
I’m using PhysX engine and cocos creator version is 3.3.2
Can you share a code sample and device information so our engineering team can have a look?
In this regard, we have not had a good experience. Please provide your game APK to my email, I am running on the test device.
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